On May 15, 2013, Apple celebrated 5 years of the App Store and released some astounding statistics. Over 50 billion apps have been downloaded and that number jumped to 60 billion just 5 months after that announcement. That’s an average of 800 apps downloaded per second! With Apple paying out $15 billion to developers and December alone recording $3 billion in sales, do publishers need more reasons to look at the app store seriously? Let’s not forget, we haven’t spoken about the Google Play store yet, for which numbers are difficult to come by.
But aren’t customers tuned to buying books from iBooks and apps from app stores?
The answer is no. 10 to 30 times as many books are sold on the app store as compared to iBooks. The iBookstore pales in comparison to the Appstore in terms of traffic. So why would you place your wares in a store that has no footfalls? App Stores have changed the way we buy and install software and this begs the question: Aren’t ebooks software in a sense?
What’s the most important benefit of using apps for publishing?
It’s a common notion among publishers that apps makes sense only if you want to plug in some “interactivity” into your book. But there’s so much more to publishing books as apps than just this. Apps give you direct access to the consumer so it opens the doors to promotions, up-selling and cross-selling. It creates a channel to sell direct and increase margins. With the ever increasing focus on direct-to-consumer methods, apps can help publishers build a relationship with their readers despite the control exerted by dominant ebook retailers. With 90% of book sales driven through word-of-mouth marketing, engaging with your influencers is becoming increasingly important.
Aren’t apps expensive to build and maintain?
Yes, apps are expensive to build and maintain. This is where the Papertrell platform comes in. With an easy to use, feature rich, do-it-yourself app publishing CMS that simultaneously builds for all device platforms natively, Papertrell dramatically reduces the cost of app development and maintenance. It’s a platform that’s built for scale: an interactive app can be repurposed from an ePub file in under 48 hours. The platform also supports tools to import and repurpose from InDesign, PDFs and even blogs.
What about distribution? Isn’t it a complex ecosystem across multiple device platforms?
Manually managing titles across app stores is a complex process. The Papertrell platform takes care of end-to-end app distribution, publishers can now automatically submit or update to 7 different app stores with a single click. This also makes managing price promotions and meta-data management simple across multiple app stores. Publishers have a choice of distibuting as a paid app or as a “collection” of titles within a Shelf app with in-app purchase or subscrition as a payment option. The Shelf is fully cusomtizable with a host of features like banners, collections, a fully-featured EPUB and PDF reader, a cloud synced library, offline access, social reading with Facebook and Twitter integration.
What about updating content?
One of the most important features in Papertrell is the ability to quickly respond to customer issues related to content. App stores are notoriously slow in reviewing apps and this can sometimes kill the chance of an app being successful. A Papertrell app can be updated instantly without the need for time consuming app store reviews and will still work in an offline mode.
Can any type of book be converted to an interactive app using Papertrell?
It’s important to define what we mean by interactivity. Most content apps use audio, video and animations to add interactivity, but Papertrell uses a completely different approach. The idea is use existing book assets and repurpose it into a usable, interactive app without relying too much on “bells and whistles”. There are many instances here and here where this principle has been effectively applied. These are examples of books that contain no multimedia but the products have been repurposed into commercially successful apps by simply “gamefying” the content around usage, for example, unlocking chapters based on the quiz result. This is how “interactivity” is defined in Papertrell.
How scalable is app production in Papertrell? Can the process be automated?
Papertrell automatically ingests content from EPUB and other digital formats into a structured content dictionary using pattern recognition methods. Once the content is mapped, and a template is created, an app can produced from a subsequent EPUB in the same series in a matter of seconds. Here’s an example of a series that was produced using automation. This makes it incredibly easy to quickly make changes to the design and look and feel. The structured content dictionary also helps in reusability as new titles can be easily produced by remixing content across a series.
What sort of publishers are best suited for Papertrell?
Papertrell provides a robust platform for publishers who want to build a direct-to-consumer sales channel. Today this pretty much covers every type of publisher: trade, educational, comics, graphic novels, STM, Illustrated, non-fiction and even B2B publishing. With a range of options available to reach out, acquire, sustain and nurture readers, Papertrell provides depth and breadth in terms of features and flexibility to suit any requirement. Whether it’s creating highly engaging and interactive interpretations of books, social reading, ebook promotion and bundling or direct selling and subscription, Papertrell can play an integral part in your digital publishing strategy.
This article was written by Arun Benty. Arun is responsible for Papertrell's business development and product strategy. He is also the Co-founder and Director of Business Development at Trellisys.net, Papertrell's parent company. He has guided several globally recognized app projects for publishers including HarperCollins and Hachette including The SAS Survival Guide - a Webby Award winning app.